Prolost

NAB Pimpin'

When I'm not trying to distract whoever's holding the Red One prototypes with my patented "look, a blimp!" technique, I'll be pimping some goodies at NAB.

I've been working with Red Giant Software on the next generation of Magic Bullet tools. This is going to be a must-see. Red Giant's booth, Tuesday 4/17 10am and Wednesday 4/18 2pm.

I'll also be talking about The Orphanage's film effects work using Adobe After Effects, touching on my favorite topic: linear light compositing, at the Adobe booth. Tuesday 2pm, Wednesday 11am.

What Should The Foundry Do?

Speculation is easy, opinions are interesting. Some thoughts on what The Foundry should do with Nuke.

The facelift: Redesign the UI. Nuke feels cramped on one display. Lose the floating window model and adopt panes like Shake and Fusion have. Steal a color palette from a website you like.

The if-you-can't-beat-'em: Provide an option to view nodes' output without manually linking them to a viewer node.

The edumacation: Publish some video tutorials and release demos for all platforms.

The big, wide world: Outside the sanctum sanctorum of DD, little things like the ability to use Quicktime movies matter a lot.

The no-brainer: Integrate Furnace technology like crazy. The not-so-obvious adjunct: Don't raise the price in the process.

The clincher: Lower the price (even just a little). You are still competing against Shake, and what you need most is to convert users who have already made a financial investment in other solutions.

The clincher part two: Continue to support Windows, Linux, and OS X. Nobody's gotten anywhere by only living on one of the three, and nobody else is on all three.

The hard part: All the cool kids have particles.