Prolost

Terminology

By far the best thing about all this linear color workflow stuff is that people can easily use one term to mean completely opposite things. For instance, we say that an image with a gamma of 2.2 looks right on a monitor of gamma 2.2, but in truth one of those is really the opposite of the other so that they can cancel out.*

Throb.net has a very good breakdown of using a linear-light workflow in 3D. In fact, part of it looks strangely familiar. But in Throb’s graycard example, he uses the opposite terminology from mine.

He calls is darker card, the one that has not been corrected for display, “gamma encoded,” and calls the one that looks right to our eye “linear.” This terminology disagrees with mine, and with that of the inimitable Bill Spitzak. I like to use linear to describe linear light intensities, whereas Throb tends to use it to describe perceptual linearity.

But a perceptually linear image is indeed gamma-encoded, so I still think Throb’s page is a little confusing. I’m guessing he’s saying that the dark image you see is effectively gamma-encoded by the display device?

He and I and others actually had a conversation earlier this year on the Highend2D Shake mailing list about how confusing all this stuff is. It boils down to the difference of describing the data in the file vs. the light that hits your eye. Perceptually linear = gamma encoded file. Perceptually dark = linear data.

It's always dangerous when some random website, mine included, starts claiming to be authoritative on matters of color, so I've always been careful to be consistent with my terminology, label it as mine and not necessarily everyone’s, and declare my assumptions. Looks like Throb has a similar policy.

Lastly, I’d be remiss if I didn’t point out that there is a magnificent chapter by Brendan Bolles on all this stuff in AE 6.5 Studio Techniques.

* And for that, I do apologize.

The Books You Bought Me

Every time you click on a book on this site and buy it from Amazon, I get a few cents. Enough of you have been doing this lately that those cents added up to a few bucks, and I went a-shoppin! So a heartfelt thanks, and here's a peek at what y'all bought me!

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First up is an amazing book called If It's Purple, Someone's Gonna Die by Patti Bellantoni. This book is an inspirational dissertation on the symbolic use of color in film, drawing examples from movies like Gattaca, American Beauty, and The Wizard of Oz. I love this stuff. Bellantoni will give you a new appreciation of some of some of your favorite films, and remind you that the theme of your story holds a correct answer to any question about what color something should be.

Next is a book the scope of which I am still struggling to comprehend. It's called Behind the Seen, and it discusses how Walter Murch famously edited Cold Mountain using Final Cut Pro. But "discusses" doesn't cover it. This book uses interviews, anectodes, Murch's diary entries, photos, screen captures, and Viking ballads to provide a glimpse into the heart of a filmmaking effort that is beyond comprehensive. Did you necessarly need to know the sordid history of the production's agonizing decision to postpone upgrading from OS 9 to OS X? Probably not. But firsthand accounts of an industry pro struggling to nudge a megalithic software devloper to greatness ring errily true to me, and when you see how Murch reminds himself visually that his edits will be viewed on a thirteen foot tall screen, you will feel the depth of this book.

Of course, I'm just assuming that you already have Murch's seminal In the Blink of an Eye, but if you don't, please alleviate that situation immediatly, as I have done by adding it to the list at the right.